AI Insights · Timothy · April 2022
Top 5 Subscription Games in Mexico - Q1 2022 Performance
In Q1 2022, the top 5 subscription games in Mexico showed varied performance in weekly downloads, revenue, and active users, with some seeing steady growth and others experiencing fluctuations.
In Q1 2022, the top 5 subscription games in Mexico exhibited diverse trends in their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower. Here’s a closer look at how each game performed during this period.
Tiny Wings saw a consistent weekly revenue, peaking at about $36 in late December and gradually stabilizing at around $26 by the end of March. Weekly downloads for this game showed significant fluctuations, starting at 25 in late December and experiencing a notable rise to 32 in late February, before settling at 16 by the end of March. Active users for Tiny Wings initially dropped from 33 in late December to 10 in early January, with a slight recovery to 22 by late February.
Thumper: Pocket Edition had a modest performance in terms of revenue, maintaining a steady but low weekly revenue of around $1 to $4 throughout the quarter. The game did not record any downloads or active users during this period.
Stranger Things: 1984 experienced significant weekly downloads, starting at 4.8K in late December and gradually decreasing to 1.8K by the end of March. Revenue for this game peaked at $12 in early March, with occasional spikes but generally low figures. Weekly active users showed a declining trend from 11.6K in late December to 6.7K by the end of March.
Backgammon Classic Board Live saw varying download numbers, starting at 117 in late December and experiencing a significant drop to 8 by late February, before slightly recovering to 46 by the end of March. The game recorded no revenue during this quarter. Active users for Backgammon Classic Board Live remained relatively stable, starting at 1.4K in late December and ending at 1.5K by the end of March.
My Bowling 3D displayed growth in weekly downloads, beginning at 22 in late December and peaking at 98 by the end of January, before stabilizing around 87 by the end of March. The game recorded a one-time revenue peak of $16 in late January. Active users for My Bowling 3D gradually increased from 76 in late December to 115 by the end of March.
For more detailed insights and data, visit Sensor Tower.